

Select Directional Light and Details panel, enable "Atmospheric Sun Light": We aren't going to change any properties for Atmospheric Fog but we do need to make sure that our Directional Light is working together with the fog. Left click and drag Atmospheric Fog right into the perspective viewport:Ītmospheric Fog provides an illusion of a skybox, a sun disc and distance fog. Go to Place Modes and Switch to Visual Effects: Let's insert Atmospheric Fog it will give us more realistic atmosphere in the level. Eventually, towards the end of your level creation, you will begin building on High and Production Quality for best visual results. Preview will allow us to continue working without waiting too long. Use the drop down Build option and set Lighting Quality to Preview: To see accurate light representation, we need to Build our level. Value of 10 is a bit too high so let's bump this down to 7.5: Let's set Intensity this is the strength of the Directional Light. While early morning might be more on the lighter orange and yellows: Late evening most likely have deeper orange or reds: Use the Color Picker to choose the color you want:Ĭolor you choose should reflect the time of day you want. Select the Directional Light and in the Details panel left click on the color bar under Color: For afternoon, point the light down.įirst two properties to change are color and intensity. Rotate and point the light towards the ground plane for angle and direction you want for the environment.įor example, for early morning or late evening, aim the Directional Light angle very low to cast long shadows across your level. Select the Directional Light and use the rotate gizmo (E) or hit spacebar until you see rotation handles. If you do not, switch over to Lit Mode (Alt+4): You will see Directional Light take effect of lighting your world: Left click and drag Directional Light actor into perspective viewport. Go to Place Modes (Shift+1) and switch to Lights tab: Now, we need to insert a Directional Light this is our sun light actor that will illuminate our entire environment.
#Unreal engine 4 landscape tutorial how to#
You can see how to use other option's besides the BSP Box in this tutorial. Such as a Static Mesh box, Skeletal Mesh Reference provided with UE4 or your own custom mesh. In the Details panel enter the following values to resize:įor character reference you can use other options. Since we aren't creating this level for any specific game that contains a specific collision model for the player character, we'll use UE4 base dimensions.ĭrag a BSP box from the Place Modes panel into the perspective viewport and onto the ground plane: It will be used to judge scale as we build the level. To do this we'll insert a character reference with the same dimensions as a player model in game. No object or architecture should be too large or too small otherwise it will ruin the illusion of your environment very quickly. You want to build your worlds to correct scale and proportion. With the BSP brush selected, go to Details panel and resize the brush to following values: Left click and drag a BSP Box into perspective viewport: We need a ground plane, a floor onto which the player can stand on. We are going to start with a blank void map and we'll insert all of the needed actors into it. With the editor open, create an empty level. Inside the Epic Games Launcher switch over to Library tab and double click on your project image thumbnail or right click and choose open to launch the editor: It will explain everything you need to do to start your own project and launch the editor. If you don't have a project set up, follow this tutorial. I will be using Blueprint FPS Shooter game template and Starter Content: You should have a project created using any of the available game templates and with Starter Content.

Without much introduction, let's get started.

For this you need to know what objects or actors (as they are called in UE4) that are required to be in your level. How do you create your first playable level inside Unreal Engine 4?Īs a beginner, you want to get started with a game engine/level editor as quickly as possible and build something you can play in.
